For the purpose of this tutorial no other fields in this box need to be changed.ġ-8: Repeat steps 1-3 to 1-7 to create the Hood Texture Set. To keep this simple, we only need the diffuse and normal textures.ġ-7: Click the OK button of the Texture Set box and the robe is done. The Filename field beside Normal/Gloss should now be filled in, and you should see it in the preview window.ĭepending on what you're working on, you may need to continue filling in the other texture files such as defining an Environment map or Glow map. Click the Edit button again and browse to the location of the normal map (whether it's in the existing Clothes directory or if you have a new one in your own directory). The Filename field beside Diffuse should now be filled in, and you should see your texture in the preview window.ġ-6: Highlight the next line named Normal/Gloss. In the explorer window, browse to your directory and select the texture (.dds) file for the female robe. Below that, beside the box labeled Texture is a button named Edit.
Following logical naming conventions, name it something you'll remember, possibly prefixed with the initials of your mod name or your name.ġ-5: Now to define the textures being used. This is where we define our new textures.ġ-4: In the first box, where the cursor is, you'll want to name your Texture Set. On the right side we see all the existing Texture Sets Bethesda created, such as variants of the Barkeep outfit and Blacksmith outfit.ġ-3: Click anywhere on the right side and select NEW. In the Object Window find the Texture Sets category (under Miscellaneous) and click on it. In this example I have a robe and a hood texture.ġ-2: Open the CK. Unless you drastically change the topology of the texture itself there's usually no need for new normal maps, re-using the existing ones will work fine. Make sure you have a texture file for each piece of armor/clothing you want to retexture.
This is an easy visual way to keep track of your files and pack them up. For all my projects I have a unique directory called Hana, with subdirectories for each project. TIP: It's always best to create an organized directory structure for all your projects so they are in one place. Place the new texture files somewhere in your Data\Textures directory. The file can be downloaded here - Hana's Apprentice Mage Texture Set. For this example I'll be using my Apprentice Mage Outfit texture set released in the TESA Skyrim Resource Kit. In cases of wanting unique retextures, it also mitigates the need for duplicate nif files, reducing the bulk of extra files in your mod.ġ-1: Create new texture files. It is a quick simple way to do this without touching the nif files themselves. It is then linked to a model in the model's edit window.īethesda uses texture sets to change colours of various things (clothing is a good example) so that there is variation.
nif models themselves to change texture paths.Ī Texture Set is a record of a defined set of textures using the Creation Kit.
This tutorial will explain how to retexture anything in Skyrim without touching the actual.